The Steam Deck has an ‘non-obligatory built-in FPS limiter’ for higher battery life

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When Valve and IGN revealed final Thursday that the brand new Steam Deck handheld would goal 30Hz gameplay, not everybody was impressed by that low bar – however Valve’s Pierre-Loup Griffais took to Twitter to touch upon his unique remark make clear and unveil a brand new characteristic of the moveable console.

First, he says that 30 fps is extra of a minimal bar than the rest:

@ Plagman2 (Twitter)

“The ’30 FPS Goal ‘refers to the bottom of what we find playable in our performance tests; Games that we have tested and shown have consistently reached and exceeded this bar so far, ”he writes.

In different phrases, if Griffais mentioned on this IGN video interview, “We really didn’t find anything to throw at this device that it couldn’t handle,” you should not perceive that each fashionable sport runs at 60 fps. Count on much less.

Curiously, a 30 fps mode is one thing you may proactively allow for longer battery life as nicely. “There will also be an optional built-in FPS limiter to fine-tune performance versus battery life,” he writes. The corporate beforehand mentioned you may play Portal 2 for as much as six hours at 30 fps, in comparison with 4 hours sometimes.

Will it’s 30 fps mode? That is TBD. In responses, Digital Foundry’s Richard Leadbetter says that Valve has confirmed to him that the Steam Deck would not have a variable refresh charge (VRR) display screen and defies the concept that V-Sync finally ends up inflicting some nasty body pacing points might once you attempt to lock video games on the deck’s display screen to 30 Hz. (Digital Foundry would know; the issue has been addressed many instances on PC and console. For instance, Darkish Souls and Sekiro developer From Software program is infamous for inconsistent body pacing.)

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A setting of 30 fps is ok for demanding video games, however with V-Sync lively be certain that a brand new body is synced with each different display screen replace (typical for consoles) to make sure consistency. Restricted to 30 fps however delivered erratically at 16.7 ms / 33.3 ms / 50 ms shouldn’t be an amazing expertise

– Digital Foundry (@digitalfoundry) July 25, 2021

Griffais has not responded but. We’ll see!

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