What’s your favourite multiplayer map?


There are some maps whose layouts have change into indelible and take up beneficial area in our mind that we might use, for instance, to remind ourselves of the place issues are in our personal neighborhood. Maps like de_dust2, Blood Gulch, Wake Island, Badwater, Nuketown, Going through Worlds or the one stage in Overcooked 2, the place it’s important to stroll forwards and backwards throughout a busy road. Some are symmetrical, some are asymmetrical, however for those who play them sufficient occasions they’ll stick so deep in your head that you’ll dream of being there. Which is worrying, however nonetheless:

What’s your favourite multiplayer map?

Listed below are our solutions, plus some from our discussion board.

(Picture credit score: Ubisoft)

Shaun Prescott: Presidential plane of the siege. I used to be obsessive about Rainbow Six Siege at launch and my favourite card was Presidential Aircraft. I wasn’t excellent on the sport and have drifted off since then, however Siege’s extraordinarily excessive stakes made it an incredible immersive RPG expertise, even for those who weren’t significantly within the aggressive facet. Presidential Aircraft displaces the fantasy factor as a result of it appeared essentially the most lifelike to me – at the very least initially. I used to be capable of simply tackle the position I used to be enjoying (somebody making an attempt to both defend the aircraft or infiltrate it), and because the aircraft is constructed fairly logically, I felt vaguely conversant in it lengthy earlier than I memorized the map discovered.

It additionally looks as if an unconventional map to me in terms of first particular person shooter logic: there are a handful of nasty bottlenecks, there are many ineffective rooms, and it looks like sport steadiness is subordinate to world constructing. I favor when digital rooms usually are not “balanced” right into a normal aggressive playground. I like injustice after I can really feel a part of the world.

Evan Lahti: This aircraft is an absolute sardine can with home windows, Shaun. Is it the thinnest FPS card in historical past? Snipers can sit on the wings of the plane and shoot inward, and most weapons can not shoot outward. I don’t advocate experiencing this. Nonetheless, there are worse siege maps like Favela and the defunct Bartlett College (shudder).

My alternative: de_inferno. Numerous classics to select from in some of the performed FPS of our lives, however I’ll put Inferno on a pedestal. The Mediterranean atmosphere goes completely with CS: GO and attracts on a full of life however impartial shade palette that bypasses navy clichés. Structurally, it’s a standard three-lane CS map with a transparent central lane and two bottleneck routes to the person bomb websites. The sport down within the center for each side performs like de_dust2 with out the slim door and with a bit of extra danger for the terrorists as they stick their necks out to achieve the left facet of the map.

On this path to Bomb Website B, also called Banana, is a lethal curved alley ready for aggressive video games and grenade protection. You possibly can blow up a whole crew with one query simply by getting the timing proper, it is good. And the pit round bomb web site A creates some nice interactions. If you happen to maintain this place after planting, you must purposely nook your self whereas holding down three completely different potential entrances. I like it when somebody jumps over the balcony of an house to take that place once more, usually with a heroic leap. [extremely Mediterranean chef’s kiss]

(Picture credit score: Microsoft)

Natalie Clayton: Oof, that is a troublesome one. There are such a lot of maps that caught in my thoughts, from numerous hours spent rapidly crafting variations of Group Fortress 2’s cp_orange to Hawkens Prosk, an affectionately grasping city sprawl that provides the trash future vibe of this completely captured doomed mech shooters. I might rave about my favourite Splatoon 2 card, however that would not be very PC Gamer of mine, would it not?

Nonetheless, I haven’t got handy in my badge and keyboard simply but. As a result of whereas it could debut on Xbox 360, Halo 3’s Valhalla deserves to be among the many ranks of the PC’s greatest playing cards. It is Blood Gulch, however higher – two towering bases that look down over a hilly valley punctuated by winding streams and darkish caves. Regardless of the open traces of sight, hills and cliffs present loads of cowl for gamers trapped open air, and whereas banshees and wraiths can shortly dominate, a number of well-placed energy weapons will guarantee you might be by no means as protected as you assume in a automobile. It is your complete Halo sandbox crammed right into a slim alpine valley and simply the spotlight of our weekly Halo classes.

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(Picture credit score: Ubisoft)

Morgan Park: “Blood Gulch, but better” landed like a punch within the pit of my abdomen, however I can not see the lie. It is a lot better for the perfect halo foyer measurement. Although I am going to all the time hate how dominant snipers will be on these distant cliffs.

My reply: clubhouse. My favourite additionally comes from Rainbow Six Siege (not surprisingly). Clubhouse is the most effective expression of what makes siege maps tactically fascinating: a dense, various ground plan the place what’s above you is as essential as what’s proper in entrance of you. It isn’t so huge that evacuating rooms is hideous in assault, and never too small that defending bomb websites could be a chore. Clubhouse is the proper medium mush my siege mates by no means say no to. And when you think about {that a} siege card is actually 4 or 5 common FPS playing cards stacked on high of one another, it is spectacular that every one of Clubhouse’s ranges are good.


(Picture credit score: valve)

Andy Chalk: 2Fort. It is the last word multiplayer basic, an ideal steadiness of lengthy traces of sight, blind corners, technique and ball-out chaos. I began enjoying it within the unique Quakeworld and continued as much as TF2. In actual fact, it is just about the one TF2 map I’ve ever performed as a result of all the pieces else pales as compared. Name me a easy slut if you’ll, however I’m talking details. 2Fort is absolutely the pinnacle of aggressive FPS card design: the most effective there’s, the most effective there was, and the most effective there’ll ever be.

Lauren Aitken: Future 2: Pacifica and Javelin-4. I can’t take any questions.

Pifanjr: The very first thing that crossed my thoughts was The Black Gate from Lord of the Rings: The Return of the King. My buddy and I will need to have performed this stage over 100 occasions. We had been lastly capable of finish it with simply excellent kills.

ZedClampet: Founder’s discipline in Tremendous Mega Baseball 3. It’s the most troublesome discipline to hit residence runs on. In actual fact, with the pitches correctly aligned, it is virtually not possible and it’s important to try to hit singles / doubles as a substitute. It makes it a very completely different sport.

Mazer: The unique Unreal Match had some very memorable playing cards except for the plain Going through Worlds, I cherished those that blended low and regular gravity specifically as they benefited my favourite hitscan weapon of all time, the ASMD.

Morpheus was made up of three loosely linked skyscrapers with indoor and out of doors areas, and Hyperblast was a big spaceship with a trippy hyperspace skybox and a largely round structure. There is a motive so many UT99 playing cards had been recreated again and again for back-to-back entries within the sequence, they had been so effectively tuned with participant motion and the sport’s weapon decisions.

(Picture credit score: NCSOFT)

Zloth: Metropolis of Heroes Shadow Shards. It was a sequence of 4 large zones stuffed with floating rock islands coated with grass, timber, and purple swimming pools and streams. Flying characters might merely fly from place to put. Teleporters might do the identical factor, however the distances had been lengthy sufficient so that you can relaxation alongside the way in which. The islands had been often too far aside for tremendous jumpers and speedsters acquired stranded. So the builders inbuilt small launchers. Information your character up a small slit within the rock in blue smoke and you’ve got been despatched to a different island. That turned each zone into an enormous maze! Nonetheless, as soon as you discover your approach across the maze, a personality utilizing the launchers can get to their vacation spot in a short time.

Numerous individuals actually hated the Shadow Shards. They simply wished to get to their missions, not navigate an odd maze. However I completely fell in love with the place! I’ve (lastly) discovered my approach by means of the mazes and memorized them. The ambiance was weird and delightful, the music was good, and the lore was actually fascinating. The truth that you could possibly hop round for hours with out seeing anybody solely added to the ambiance.

Bowing to the strain, builders ultimately added some teleporters so gamers would not must undergo every zone to get to the final, after which added jetpacks so all characters might fly in the event that they did not need to mess with the maze . Unhappy, however the zones had been nearly as good as unused. The launchers stayed, nevertheless, and I’d go and “do the tour” typically simply to select it up.

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